Saturday, May 23, 2015

"Obedience" an artwork opening at the Jüdisches Museum in Berlin

     Opening yesterday is a hybrid art
exhibition showing both at the Jüdisches Museum in Berlin as well as in the virtual environment of Second Life. It will run until September 13th 2015 in both our virtual world on LEA 1 and at the Museum. The virtual space, as seen in the trailer, was created by myself and Jo Ellsmere.  Jo's work is the wonderful bot performances you will find in the God room towards the end.   The immersive space we have created is being shown on monitors within the Museum thus allowing the guests to navigate the 3D space as part of the overall Museum installation which was the creation of Saskia Boddeke and European director Peter Greenaway.

      This is a very important exhibition in that it is a high profile use of Second Life as an artistic medium and its mere presence within a Museum of this caliber legitimizes the virtual space as an art medium for some, who before now may not have associated it in this way.  Credit for this should be given to both Saskia and Peter who are staunch supporters and believers in this medium, they could easily have created the work without using the virtual space yet pushed the idea on the Museum directors and have them interested as well.
     The story for the exhibition is that of Abraham and Isaak from the Bible.  The Museum space is made up of 15 rooms and reflects on the narrative in a macro viewpoint.  The Second Life portion is a micro viewpoint I created which is a modernized retelling of the story.  My intention was to see how we may interpret the actions if they were slightly altered and presented in a way that is more familiar to the average person, perhaps removing some of the abstraction and distancing we may get from being unable to fully associate with the characters involved.  For example does our perception change if God speaks to Abraham through the flickering images of a TV set late at night?  I wanted to show the relationship, the deep love and bond between a Father and son, then juxtapose that against a command by God for that Father to kill his son as a sacrifice.  God prevents Abraham from killing his son, but what happens once Gods presence has withdrawn after testing Abraham's faith?  How might the moments go when Abraham and Isaak are now alone and words are needed to explain?  I think it is healthy to change the perspective from which we view things and hopefully the exhibit will encourage discourse and debate for those who experience it.  It will of course make some people grumpy as it relates to the touchy subject of Religion, and I have used some artistic license to portray figures in ways that might not be appreciated, such as covering Gods four angels who surround him with camera lenses rather than the endless eyes as described in Revelations.  But it reflects the monitoring we have in our societies, in fact I expect if I walked out my door right now I could very well be recorded on some type of surveillance.  God's angels are described as being covered by eyes and to me that suggests that God sees all and is an acceptable parallel to create.  Anyway you will see.
   When I get some images of the Museum location I will do another post and speak in greater detail of the project.  The SLURL is here and you will need to set up the viewer almost the same as in the Singularity of Kumiko (the directions are at the landing point)  Phototools - No Light and the shadows with projectors.. you will remember.  The number of avatars permitted on the region is limited.

Friday, May 8, 2015

Metaverse Creativity academic journal - Consensual hallucination: Bryn Oh’s Second Life-based work

      I am pleased to announce that my artwork has been featured in an academic journal in a piece written by Dr. Francisco Gerardo Toledo Ramirez.
I read the work and thought to myself...   Don't I sound like an interesting person?...  from this day forth I must endeavour to keep my mouth closed so as not to dispell this wonderful illusion.

Below is a description of the journal and its goals.

Metaverse Creativity: Building, Performing, Learning and Authorship in Online 3D Worlds is a referenced journal focusing on the examination of creativity in user-defined online virtual worlds such as Second Life®. While such creative activity includes artistic activity, this definition should in no way be limited to artistic output alone but should encompass the output of the various disciplines of design - such as fashion and object design, landscaping and virtual architecture - that are currently all amply manifest in Second Life®.

"the focus of this journal is an examination of the prolific creative activity in the metaverse – from art, design and architecture to research and education to play and entertainment."

     I have since been asked to be on their board of directors and my role there essentially would be to direct the various professors, curators and writers that I seem to come across, to them.  So if you have an interest in being published then they will be happy to have a look at your work.  I am including a link below with the submission guidelines.,id=179/view,page=2/

If you are a professor or simply have an interest in reading some really great pieces on our this fairly new contemporary medium then check one of those links and there is some info on purchasing the book or articles by PDF.,id=2827/

Saturday, April 25, 2015

Lobby Cam - letters to Fern

Lobby Cam has been doing quite well as an artwork so far.  For the first few weeks it was hosting upwards of 1000 people a day from around the world.  It has since slowed down to around 300 a day or so, which I think is still quite good when compared to a real life gallery a month after a new opening exhibit.  The total is just over 14,000 visitors so far.

Fern on the Security Cam

     The narrative for Lobby Cam was written in such a way as to walk a moral line with the main character.  The viewer learns of an isolated and lonely man who discovers an inexplicable Lobby Security Camera feed on his television.  A Lobby Cam.  He watches almost like a voyeur and projects upon a girl named Fern who he regularly sees coming in to read her mail.  On the sim the guest uses a hud and collects torn up diary pages to piece together the story.  The artwork was created in layers as to allow the visitor to either simply enjoy the atmosphere without delving into the narrative as some like to do, or to go a bit deeper and learn the story, others go yet deeper and inhabit the main character of the story.  Since the narrative itself does walk a line morally, the idea was to allow people to end the story by writing a letter to Fern explaining a difficult situation and perhaps, if well written, somehow convincing Fern to reply to them.
     There have been several hundred letters to Fern now and she replies to each in an accurate manner.  If someone writes that they have been watching Fern on a hidden video camera and are on

their way to come see her, then Fern will write back informing them she has called the Police etc.  If someone writes a poetic verse with the word "death" in it anywhere then ... police.  It is a difficult letter to compose and some wear rose coloured glasses when writing them.  In a fantasy world Fern would come visit this man in his secluded home and they would live happily ever after, but in reality the outcome might be quite different.
     The responses have varied from people finding the main character to be a decent man who is simply lonely and taking a chance on contacting Fern despite knowing the situation sounds creepy and hopeless.. but the man decides he must write or he will forever wonder what may have been.  Others just find the man to be creepy and disturbing.  Each visitor brings their own perspective to the story and in the end must champion the main character with their virtual pen and paper.  The idea being that the visitor is not simply an invisible guest to the narrative, but rather they have an avatar presence with their real life body and environment becoming secondary for a short time.  Not absent but muted.  With the Occulus Rift this reaction is particularly effective.   I am including a few Letters to Fern that I have received.. a mix of well thought out letters and .. well .. a disturbing one.  I think it is important to show the range.  I don't see multi user virtual space art as separate from the people who visit the work, their interaction is a part of the work itself that flavours the final concept or message.  I am not sure if I needed to ask permission to post them, but have done so as a courtesy for each person.

Dear Fern,
First, the Where: as I mentioned, I'm far away from Toronto, but the place I live in is beautiful.
As to Who: I make things with elements of technology and nature, and while my work is obscure, it is well-regarded by people who know it. And the world of information being what it is today, it is easy to find many years? bits and pieces of my work by surfing the interwebs (do people still say that?).  I have nice friends and family, children who are grown, and students too. But they are not at hand, and I live alone.
As to What: this is the hard part because it is at once a more than a little unbelievable, and is at least a little creepy, when I?m striving instead to be respectful and open-hearted. So: by some quirk of telecommunication, my satellite TV displays a video feed from the security camera in your apartment
lobby. I found it during idle channel surfing. I don?t know how this could be, and at first, it was simply an interesting curiosity for me.  I saw you come home and read mail there in the lobby. .  This simple scene captured my imagination, and the next day I wanted to look again. Gradually, over days, I watched you repeat this ritual, and wondered, projected, and imagined what your own life might be like.  And in this act of imagination, I came to look on you as a friend. I knew it was somewhat crazy to feel this way, and I didn't want to be a voyeuristic creep, but my feelings for you grew all the same. I watched with delight. I watched with curiosity. And more than once I found myself crying in front of this screen. Then one day I could actually see one of the envelopes, and the address, and I came to understand that the letters you've been reading are someone else's, and that maybe, like me, you were also wondering, projecting, and imagining. And hoping. Is it possible that by looking at a screen, I can see something of your mind and heart, and love what I see?  
This is my love letter to Fern.

Sulla Milk

Dear Fern

My heart awoke watching you, your vulnerability caught me like a moth in your comings and goings. As you were trapped by the mail of another. Could we be so alone with the rows upon rows? We are all voyeurs of one another.

luckie howlett

Dearest Fern,
 Well I call you that because you are a c*nt. A wet sloppy c*nt, I wil find you somehow, and I will kill you slowly with my "love". (Love is what I call my knife) Your blood will cure my loneliness. You will suffer...

This is the SLURL if you would like to go visit

Saturday, April 18, 2015

Madpea's Unia

     About a year ago I was asked by Kiana Writer of Madpea to create a scene for an upcoming
project they were developing called Unia.  I was quite happy to oblige and wrote a little story and scene within the larger narrative and together with Caer Balogh created a dreamscene called the Drowning.  I was thinking to myself as I explored the finished work today, that, along with the various individual artists we are familiar with working in Second Life, there have also been great collectives that produce truly fantastic work.  For example some may recall Rezzable productions which was run by RightasRain Rimbauld and included artists such as Lightwaves, Pavig Lok, Littletoe Bartlette, Spiral Walcher and others.  They created works such as Greenies, Black Swan and Tunnel of light.  They produced exceptional work yet I think Madpea have surpassed them as the greatest ... team?  Not sure how to classify them.  From Kiana Writers narratives to the core work of Harter Fall, Fae Varriale, Rag Randt, Electronic Mode and the many others.  Scripters such as Indigo Lucerne, Gaius Tripsa and Fuzz Difference along with Arduenn Schwartzman.  They even had custom motion capture animations by Abramelin Wolfe.  Guest artists such as myself, Jaimy Hancroft, Rebeca Bashly and Fuschia Nightfire.  You can see how to play the game and the contributors at this link.

 It opens April 27th.  This was a monumental task two years in the making that nearly broke the team, but they persevered to create a must see experience.

Saturday, April 11, 2015

Imogen and the pigeon and Singularity of Kumiko book

Imogen and Kumiko
I have recently completed a book which combines Imogen and the pigeons and its prequel the Singularity of Kumiko.  You can find the link to them here..

     I made the books for myself as I wanted to have something to put on my bookshelf, I try to catalogue all my work in some way and .. well... I like books.  There is also a free ebook there too for phones or ipads or whatever.  The book itself if 70 pages long and can be done in glossy pages like the one on the bottom or matte as seen above that.  They do a good job.  Anyway, I am just letting people know should you have enjoyed those two stories and might like to have it as well.  Thanks to the Ontario Arts Council for support as this was also part of my new media grant.  These works were also shown at the 17th biennial de cerveira and the Arts and Algorithms digital festival.  The books are set to the cost of printing meaning that I have not increased the price by a single penny for myself.
       I will be working on making a machinima for the Singularity of Kumiko but until then here is the first part called Imogen and the pigeons.  Also thanks for the Avi choice award for favorite artist that was fun to get.

Saturday, April 4, 2015

Tanr Prize Best Exhibition 2014 - The Golden Age of Russian Avant-Garde

 Great news!
Alpha Auer

     The hybrid artwork that was created both in Second Life and at the Manezh museum in Moscow
has won a prestigious award in Russia beating out  some remarkable competition to claim the prize.

Here is the announcement by Saskia Boddeke.

Bryn Oh
"We have been awarded the Tanr Prize Best Exhibition 2014, the annual award of The Art Newspaper Russia for the installation: The Golden Age of Russian Avant-Garde which was shown last year April at the Manezh in Moscow.
Nessuno Myoo

     The Multimedia installation consisted of a huge art -installation created with projection screens telling about the raise and fall of the Russian Avant-Garde from 1910 to 1930. The basis of the exhibition was the work of painter Kazimir Malevich Black canvas from 1915, the most famous painting of the Russian avant-garde period.

      Part of the exhibition was an installation about the ~Russian Avant Garde in the online game/ world: Second-Life with the artists: Bryn Oh, Alpha Auer, Jo Ellsmere, Nessuno Myoo, Eupalinos Ugajin , Caer Balogh and Soror Nishi."

And thanks to the Linden Endowment for the Arts for their support as well. 

Tuesday, March 24, 2015

Lobby Cam - opening March 29th, 2015

Lobby Cam has a hud.. so be sure to get it from the start and wear.

     Opening on Sunday is my new immersive artwork called "Lobby Cam".  This work, as with previous creations, might challenge some computers.  With Caer Balogh, we have tested the region for lag and it is fine for most mid range computers.  In the story is a giant wheat field that blows in the SL wind like waves in the ocean.  It has long been a dream of mine to build such a field and it is quite beautiful I think, but it has a lot of alpha which makes your computer have to calculate what it should be able to see on the other side of the alpha.  We have tested with alpha blending and alpha masking and in the end it is as efficient as a massive field of this sort can be.

A few things that can help.

The region has no water.. so you can turn water reflections down to "minimal" and water
transparency to off.  Just click ctrl and P together to bring up your preferences page.. then from there   (the graphics tab) take the check mark off of transparent water and advanced lighting model.

There is another thing you might  need to do, that is to ensure the windlight has changed for you.    Click "world" at top of your screen then pick "environment editor" then pick "environment settings" and from there click "Always use parcel/ region settings".  Even when you have this on it sometimes windlight doesn't change.  So a good way to encourage it to is by clicking "world" then "region details" which you can then close without changing anything.  All that does it remind it to check if the windlight has been changed.

I will cap the avatar limit on the sim to something fairly small so that lag is not an issue, but for those of you with older computers there is another option.  There is a service called SL Go which pre renders what you see then sends it to you.  I think that is how it works anyway.  This lets even computers, run by busy hamsters on wheels, see the build at ultra settings with no lag.  SL Go offeres a free 7 day trial and I cant think of a better time to use a free trial.  So that is an option too, but as I said most don't feel lag but this is an option if you do.


I hope you will enjoy the artwork, see you on Sunday.